Star Wars: The Old Republic: Community Conundrum

How should BioWare handle the server population issues plaguing Star Wars: The Old Republic? We weigh a number of options in this week’s SWTOR column.
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Join us for the next Weekend Pass

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Star Wars: The Old Republic: Weekend Pass Coming

BioWare and the Star Wars: The Old Republic team have announced that the next Weekend Pass event will take place beginning May 17th and ending May 21st. Anyone interested in playing will be able to access the game for free during the event.
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BioWare prepping another SWTOR free Weekend Pass

Filed under: Sci-fi, MMO industry, News items, Star Wars: The Old Republic, Promotions

Star Wars: The Old Republic - Nar Shaddaa

Star Wars: The Old Republic tire-kickers, this weekend’s for you. BioWare is putting on another of its free Weekend Pass shindigs, and you’re invited if you haven’t availed yourself of a previous pass yet. The festivities kick off on Thursday, May 17th, and run through Monday, May 21st.

As with the preceding promotions, no credit card is required. Your characters will carry over should you choose to convert to a full account, and you’ll be able to experience SWTOR’s first 15 levels as well as all the character classes and origin worlds. PvP warzones and flashpoints are yours for the taking too, so head to the official website to learn more and get started.

MassivelyBioWare prepping another SWTOR free Weekend Pass originally appeared on Massively on Tue, 15 May 2012 17:00:00 EST. Please see our terms for use of feeds.

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Hyperspace Beacon: SWTOR’s James Ohlen shares the formula behind PvP nerfs

Filed under: Sci-fi, Classes, Game mechanics, Interviews, Patches, PvP, Massively Interviews, Star Wars: The Old Republic, Hyperspace Beacon

Hyperspace Beacon: SWTOR's James Ohlen shares the formula behind PvP nerfs

When Update 1.2 launched for Star Wars: The Old Republic, most players witnessed some major changes to their classes. In my opinion, these changes weren’t game-breaking, but they did require that some players re-evaluate how they played. Some classes were changed so drastically in this patch players claimed they felt as if they were truly playing a completely different class.

Major changes like this do not happen without reason, and from my time spent with SWTOR developers, I know that they are passionately interested in making their game the best it can be. So I asked Game Director James Ohlen some questions about these mechanical changes. In true James Ohlen fashion, he was more than happy to answer in intricate detail, and I’m excited to bring you those answers here in the Hyperspace Beacon.

Continue reading Hyperspace Beacon: SWTOR’s James Ohlen shares the formula behind PvP nerfs

MassivelyHyperspace Beacon: SWTOR’s James Ohlen shares the formula behind PvP nerfs originally appeared on Massively on Tue, 15 May 2012 14:00:00 EST. Please see our terms for use of feeds.

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Winner of a Life-Size Figure of Darth Malgus Selected

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Star Wars: The Old Republic answers questions on companions and modifications

Filed under: Sci-fi, Game mechanics, Previews, News items, Star Wars: The Old Republic

Could you guys be droids instead?  I'd rather have droids.

Companions are one of the main features of Star Wars: The Old Republic, but they’re also sometimes very limiting. Depending on your class and spec, you can find yourself with only one or two companions with useful abilities. But that’s partly by design; according to the latest community Q&A, the distinctiveness of companions is both a result of their abilities and their personalities. The team has no plans for making companions more interchangeable, at least for the moment.

If you were hoping for better news, don’t fret, as the other answers are a fair bit more positive. The technical hurdles preventing some classes from having a modifiable offhand are being looked into, and the answers also delve into the details of adding a new augment slot to existing modifiable items. There’s also a discussion of the different rates of gear acquisition for players on the PvE and PvP progress tracks, along with a variety of other answers for players of several stripes.

MassivelyStar Wars: The Old Republic answers questions on companions and modifications originally appeared on Massively on Fri, 11 May 2012 23:00:00 EST. Please see our terms for use of feeds.

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Star Wars: The Old Republic: What’s Coming in Update 1.3?

In this week’s Star Wars: The Old Republic column we examine the neat stuff coming to the game in Update 1.3.
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Hyperspace Beacon: Holocron Files — Miraluka

Filed under: Sci-fi, Classes, Culture, Lore, Opinion, Star Wars Galaxies, Races, Roleplaying, Star Wars: The Old Republic, Hyperspace Beacon

Hyperspace Beacon: Holocron Files -- Miraluka

As I mentioned in my Why I Play Star Wars: The Old Republic piece, Dark Forces and Jedi Knight were two of the Star Wars video games I enjoyed most. Obviously, this was before Knights of the Old Republic. In Jedi Knight, the main antagonist was Jerec. Although it’s never mentioned where Jerec comes from or even what species he was, his most distinguishing feature is the cover over his eyes. At the time, players thought it was a type of cybernetic implant similar to that worn by Geordi LaForge in Star Trek: The Next Generation. It wasn’t until the Tales of the Jedi comic book series that we learned that Jerec and others are a part of the Force-seeing humanoid species known as the Miraluka.

If you choose to play a Jedi Knight or a Jedi Consular (or if you have 1.5 million credits to unlock it through the Legacy system), you can play as a Miraluka. I have been fascinated by this species since Jerec of Jedi Knight and Shoaneb Culu in the Tales of the Jedi after that. So this week, let’s talk about this captivating species, its culture, its connection to the Force, and what its role is during the time of The Old Republic.

Continue reading Hyperspace Beacon: Holocron Files — Miraluka

MassivelyHyperspace Beacon: Holocron Files — Miraluka originally appeared on Massively on Tue, 08 May 2012 21:00:00 EST. Please see our terms for use of feeds.

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Star Wars: The Old Republic releases Episode I of the official podcast

Filed under: Sci-fi, Culture, Interviews, Patches, News items, Star Wars: The Old Republic

No word on when you can make this your new ride.

Amidst all the other news from Star Wars: The Old Republic, it’s easy to overlook the fact that the game’s staff has been at work on an official podcast for fans. The first episode of that podcast is now available. Hosts Brooks Guthrie and Eric Musco have made the podcast available for listeners on YouTube, and the inaugural episode features plenty for fans to enjoy, starting with an interview about the recently released patch 1.2 as well as future content for patch 1.3.

The interview covers a number of topics regarding both the present and future patch, including elements such as the refinements to the guild bank system and some of the unexpected additions to the Legacy system (including rocket boots and the brawling system). Community coordinator David Bass also talks about the team’s presence at PAX East 2012 as well as the team’s convention plans for the rest of the year. So if you’re a fan, be sure to give the podcast a listen just after the break.

Continue reading Star Wars: The Old Republic releases Episode I of the official podcast

MassivelyStar Wars: The Old Republic releases Episode I of the official podcast originally appeared on Massively on Tue, 08 May 2012 19:30:00 EST. Please see our terms for use of feeds.

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